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Z Clipping improvement

Verfasst: Mo 14. Mai 2012, 11:27
von Tim
Hello - Z level clipping - possibility to make dynamic whilst the object is static.
In its present form, i find this functionality difficult and time-consuming to use.
Yes, it works now but i think it could be improved.
Regards.

p.s. of course this is not a high priority.

Re: Z Clipping improvement

Verfasst: Mo 14. Mai 2012, 14:38
von mz15
Hello Tim

the actual effect of using Z-buffer to see the internal is a side effect of OpenGL. In the next version, the clipping is implemented correctly by planes. Then you can clip dynamically and statically along an axis, which is retained even when it is rotated.

Yours sincerely,
Markus Zimmermann

Re: Z Clipping improvement

Verfasst: Di 15. Mai 2012, 09:33
von Tim
Marcus.
Oh, very good - thank you V2.

Re: Z Clipping improvement

Verfasst: Di 15. Mai 2012, 13:27
von mz15
You're welcome