Z Clipping improvement

Sie finden etwas nicht oder wünschen sich Funktionalitäten? Hier können Sie es los werden! /
You are looking for functionalities? Go ahead!

Moderatoren: ccad, mz15, auroraIco, Lehrstuhl

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Tim
Mesher
Beiträge: 34
Registriert: Fr 11. Mai 2012, 19:29

Z Clipping improvement

Beitrag von Tim »

Hello - Z level clipping - possibility to make dynamic whilst the object is static.
In its present form, i find this functionality difficult and time-consuming to use.
Yes, it works now but i think it could be improved.
Regards.

p.s. of course this is not a high priority.

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mz15
Site Admin
Beiträge: 264
Registriert: Do 5. Aug 2010, 19:23

Re: Z Clipping improvement

Beitrag von mz15 »

Hello Tim

the actual effect of using Z-buffer to see the internal is a side effect of OpenGL. In the next version, the clipping is implemented correctly by planes. Then you can clip dynamically and statically along an axis, which is retained even when it is rotated.

Yours sincerely,
Markus Zimmermann

Tim
Mesher
Beiträge: 34
Registriert: Fr 11. Mai 2012, 19:29

Re: Z Clipping improvement

Beitrag von Tim »

Marcus.
Oh, very good - thank you V2.

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mz15
Site Admin
Beiträge: 264
Registriert: Do 5. Aug 2010, 19:23

Re: Z Clipping improvement

Beitrag von mz15 »

You're welcome

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